| Computer mechanically active video game module |
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| Written by Юрий Ружинский | |
| Wednesday, 02 April 2008 | |
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Transferred via translate.google.com
Videosimulyator - this slot machine in which the player controls the virtual reality with the help of devices that simulate real ... Looking at the modern videosimulyatory, do not leave me feeling 25 years ago, when Sunday's trip to the biggest cinema city accompanied by a constant call to the hall of slot machines (often - just watch and «root» for someone), looking unnaturally bright and beautiful fish in a huge aquarium and buying portions of ice cream. A primitive «Naval battle» was beautiful and expensive «Mortal Combat» ... But the clock is ticking and Namko, Sega, Konami, Midway flooded world markets with new modern and expensive toys. Although the principle and constructive solutions were in the distant past, but from all gaming machines clearly smells naphthalenes. Even the title game, or rather - their classification, the people had some kind of fast: «gonyalki», «Shoot», «brodilki», «drachki», that only underlines the lightly-related public order to such zabavam.Mezhdu want to say that the game videosimulyatory by construction, and indeed can be very serious machine and treated by the players - most admiringly-respect. To do this, «only» to increase the level of muscle (eg vestibular), virtual reality is used by deployed multimedia, forcing players to explore the characteristics and nuances of the game in their spare time neigrovoe (books!), But also because of the increased complexity and the saturation of the game, to give the player enough time to act in the game space (a simple way - less money for more time, approximately 1 min - 1 UAH). Staff able to combine and complement all known «Shoot», «driving», «brodilki» can be a simulator cockpit aircraft (fighter aircraft of the «Star Wars», etc.). The prototype can serve as a ground base improving flying skills of pilots of civil and military aviation. But he is, first, not designed for 3-dimensional changes in the situation of the pilot-in-space, and secondly, the main task of the complex - to teach the pilot, the only correct algorithm of action in a variety of situations. In other words - a meticulously precise movements (steering wheel, traction motors, tilt, etc.), ability to work on devices and constant analysis of their actions. In general - the most boring and monotonous work. Only one element of training - Issue chassis and approach - worked for several thousand times. What is really fun! Challenge is playing a set - to allow the player (the maximum possible methods) to feel for a few seconds all the charm of the air (space) flight with all the variety of stunt, give «image» of the quality and quantity (without the helmet!) To create the complete illusion of virtual space and movement. And the possibility of 3-dimensional relative displacement «perishable body», together with other imitators will only exacerbate the effect of simple shapes and of aerobatics. However, from the game does not require complex filigree accuracy joystick control (steering wheel), because then the player will not be responsible for the lives of several hundred people, or bring on board a missile with nuclear warheads. However, this does not mean that these pilots will not be with the Gambling «obletyvat» game set, especially in a chronic shortage of aviation kerosene. In doing so, any «neobletanny» lieutenant could try chakra Frolova, turn on the cobra, or a coup in kolokole.Kak be seen from the figure, the player's seat is located inside the ring tavrovogo sectional side-toothed crown. Inside the ring is a weight compensator, which centers razvesovku (removes eccentricity) because of different mass of players. On a separate brackets, three 19 inch LCD monitor (frontal and two lateral). Out of control: two-foot (heel), twin joystick left - horizontal and vertical thrust engines, the right joystick - Course (wheel), shooting (laser gun). Major appliances - at the bottom of the frontal display: course, speed, altitude, distance, energy (energy of the total for both engines, as well as laser guns), map, etc. At each joint of the main players in the seat belts provided-ties (not to spikiroval in the performance of «dead loop» in the literal sense of the word). They are also equipped with additional tension device simulator overload. In the central part of the chair is a small vibrator - simulator and transient extreme regimes (start, Forsazh, accident, direct hit, etc.). In the head - the headphones, laryngitis (a tribute to history), smoke (simulator accident), heart rate sensor (automatically stop playing when the pulse over 140 beats per minute). Ring with the pilot's seat can rotate on an axis as the Z (kabrirovanie, dive - serrated crown) and axis X (roll - rotation of the side bearing shoes). The overall shift in the axis Y - spread throughout the load forks on a massive bed. Thus, change of the pilot seat in 3 dimensional space is carried out by collecting the three DC motors with adjustable speed and drive through the worm reducer. Power supply of electrical ring - for sliding contacts. Monitors - via the infrared portal. It is a set of two modes of operation - amateur and professional. Amateurish treatment involves testing a demonstration flight at 20-30 sec with the elements and simple figures of aerobatics. This is followed by a pause of 10-20 seconds (unpaid), in which the player itself comes in, assesses their physiological capabilities and selects the type of regime and the subsequent flight. For professional flight requires preliminary theoretical as well as - practical (in the amateur mode) training. To do this, examine the accompanying instructions for paying the theory of flight, on elements of aerobatics figures, to be able to use them (with a check in the amateur mode) as well as to explore the flight of individual card games (the planet atmosphere, gravity, electromagnetic fields, vegetation, topography of continents, the number of suns and planetary satellites, orbiting and ground-based base and kosmoporty, potential aggressors and their technical equipment and armament, the purpose of flight opportunities and equipping of its LA, etc.). For each game can issue special books (with the instructions, tables, graphs, color photographs, a description of illustrative games, etc.). Examination of individual gaming operations and their improvement can last for many years, especially when a game «image» add strong theoretical base, which incidentally will develop in the player memory, abstract and analytical thinking, teach him to work with maps, charts, databases ... At the beginning of the claimed prof. flight must be within 20-30 seconds to comply with qualification flight (race in volume maze) in the case of its successful completion, after pausing to choose one of the most interesting and «tasty» flights. Otherwise - amateur flight with disabilities to «rusty kolymage». This qualitative separation flight will encourage players to more detailed and complete study of the foundations and make the flight to treat the game as a very serious zanyatiyu.Sovremennye gambling halls have several (up to 10 -15 pcs.) disparate devices. When using mehanoaktivnyh game videosimulyatorov (flight type) can change the very concept of gaming halls in the creation of fan clubs (groups of players, which have been exploring and discussing all the nuances of the game at all, and flying skills in particular). For this purpose it is sufficient to 2-3 devices with the possibility of combining in a single flight control team. Not bad, it would be to equip each machine DLX large projection screen, a transmission image with the front-end display for visitors. Worth would have been an opportunity to record the flight on DVD for the purpose of subsequent analysis of their actions and mistakes in the home computer. The creation of a simplified version of the game for home PCs (and - related programs) would examine all the nuances of the game, which would reduce the time required to adapt to a game simulator and provided an opportunity to advance a good strategy and game tactics. Among the fans the club could be a free lottery incentive to promote the game (on a daily basis to allocate 10-15 minutes of free time). I think that the more serious and «navorochennee» is a game simulator, the more stable and longer will be its demand for the visitors. And instead of the annual procurement, deployment and maintenance of dozens of different machines, it is enough to buy one or two, but with great potential both for design as well as to upgrade (with the advent of new software). Wide application of flight mehanoaktivnyh game videosimulyatorov allow select (openly or tacitly) is very promising and brilliant young people in order to further prepare for the country's air force. Chance and the option of establishing a specialized institution (like Suvorov schools), where adolescents with 6-7 years of professional will be able to learn airmanship and theory of flight. Of the thousands of child prodigy, download to 20 years, tens of thousands of standard hours, will be able to get hundreds of unique hyper-class pilots with extra features. Predpolagaema market value of the game simulator may amount to about $ 20 thousand (complete) payback time - 6-8 months., , the room space - 15-17 m2 (4 m2 - hardware, 1 m2 - the operator, 10-12 m2 - hall for 10 people). / "TRAKTAT the reduction of entropy, vol II, issue number 9 / |



